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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

NI-DPH Game Design Extent of teaching: 2P+1C
Instructor: Vesecký A. Completion: Z,ZK
Department: 18102 Credits: 5 Semester: L

Annotation:
The course complements the NI-APH (Architecture of Computer Games) and BI-VHS (Virtual gaming worlds) course, while focusing primarily on game design. It is intended for people interested in deeper knowledge of the principles used for games design, such as: level design, gameplay design, character design, game mechanics design, storytelling, and game development cycle. The students will get an overview of game development from the designer's perspective, from theoretical concepts to practical implementation applied to semestral projects.

Lecture syllabus:
1. Introduction into the world of games
2. History of games and game development
3. Game development cycle
4. Gameplay and mechanics
5. Game worlds and level design
6. Characters and storytelling
7. Game genres I 8. Game genres II
9. Game genres III
10. Music and sound effects
11. Game interface
12. Philosophy of making games
13. Reserve

Seminar syllabus:
1. Foreword, introduction into semestral project assignments
2. Consultation
3. Consultation
4. Presentation of concepts of semestral projects
5. Consultation
6. Presentation of semestral projects

Literature:
1. Koster Raph: Theory of Fun for game Design, 2013
2. Rogers, Scott: Level Up! The Guide to Great Video Game Design, 2014

Requirements:
Basic knowledge of game engines, such as Godot/Unity. Eventually, finished course NI-APH.

Studijní materiály dostupné na https://aphgames.cz

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V Není
NI-ZI.2020 Knowledge Engineering V Není
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V Není
NI-TI.2020 Computer Science V Není
NI-TI.2023 Computer Science V Není
NI-NPVS.2020 Design and Programming of Embedded Systems V Není
NI-PSS.2020 Computer Systems and Networks V Není
NI-MI.2020 Managerial Informatics V Není
NI-SI.2020 Software Engineering (in Czech) V Není
NI-SP.2020 System Programming V Není
NI-WI.2020 Web Engineering V Není
NI-SP.2023 System Programming V Není
NI-TI.2018 Computer Science V Není


Page updated 19. 4. 2024, semester: L/2020-1, L/2021-2, Z/2023-4, Z/2024-5, Z/2019-20, Z/2022-3, L/2019-20, L/2022-3, Z/2020-1, Z/2021-2, L/2023-4, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška