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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

BIE-VR1.21 Virtual reality I Extent of teaching: 2P+2C
Instructor: Klán P. Completion: KZ
Department: 18102 Credits: 4 Semester: L,Z

Annotation:
Introduction to Virtual Reality (VR), virtual reality operations, metaverse, and creation. Rules and requirements for virtual worlds communication. The course focuses on the ways of creating virtual reality worlds and interactive activities in 3D worlds. It improves computational thinking, empathy, and shared social activities.

Lecture syllabus:
1. Reality and virtual reality, immersion.
2. Virtual communication, interactivity and social interaction.
3. Virtual life.
4. Key hardware for virtual reality.
5. Introduction to practical use of virtual reality.
6. Virtual 3D worlds.
7. Operating system for virtual reality.
8. Creation in virtual reality.
9. Working with 3D models a 3D scans.
10. Dynamic virtual applications.
11. Connection of virtual worlds.
12. Complex creations in virtual reality.

Seminar syllabus:
1. Introduction to virtual reality.
2. Key virtual technologies.
3. Principles of virtual creation.
4. Key software for virtual reality.
5. Examples of virtual worlds.
6. Virtual worlds creation practice.
7. Complex 3D worlds.
8. Virtual hub.
9. Transfer of 3D models to virtual worlds.
10. Dynamic 3D worlds.
11. Social interraction of 3D worlds.
12. Assignment and elaboration of individual credit work.

Literature:
1. Klán, P., Mariančík T. (2022). How to Build Virtual Worlds in Metaverse Neos. Solirax Ltd London. Third ed. https://users.fit.cvut.cz/~klanpetr/Virtual%20Reality%20Development%20with%20NeosVR%20-%20community-third-ed.pdf
2. Greengard, S. (2019). Virtual Reality. MIT Press.

Requirements:
Elementary mathematics and computer science.

Information about the course and courseware are available at https://moodle-vyuka.cvut.cz/

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
BIE-PI.21 Computer Engineering 2021 V Není
BIE-PV.21 Computer Systems and Virtualization 2021 V Není
BIE-PS.21 Computer Networks and Internet 2021 V Není
BIE-TI.21 Computer Science 2021 V Není
BIE-SI.21 Software Engineering 2021 V Není
BIE-IB.21 Information Security 2021 (Bachelor in English) V Není


Page updated 29. 3. 2024, semester: L/2021-2, Z,L/2023-4, Z/2021-2, Z/2020-1, Z/2019-20, L/2020-1, Z,L/2022-3, L/2019-20, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška