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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

NI-TVR Virtual Reality Technology Extent of teaching: 1P+1C
Instructor: Nováček T. Completion: Z,ZK
Department: 18102 Credits: 3 Semester: L,Z

Annotation:
Students will be introduced to the basic concepts of virtual reality. Techniques for displaying virtual worlds (CAVE, HMD, ...) and the possibilities of controlling virtual avatars (position tracking, hand tracking, eye tracking) will be discussed. Furthermore, the concepts of mixed and augmented reality will be introduced. Finally, ways of using virtual and augmented reality will be presented.

Lecture syllabus:
1. Introduction, history, motivation:
a. General course info
b. What is virtual reality, how it fits into our world
c. What virtual reality needs and offers
d. How the human brain works
2. Display techniques, construction of VR headset
a. How the image can be displayed to the user
b. HMD and CAVE systems, what they consist of
c. How to make the display more accurate, faster
3. Interaction in VR I.
a. How the user interacts with virtual worlds
b. Interaction patterns, their advantages and disadvantages
c. How to achieve immersiveness, how to avoid fatigue
d. How to compare the suitability of interaction in VR
4. Interaction in the VR II.
a. Virtual reality controllers
b. How to use the user's hands, eyes, feet, head for interaction
c. What are the individual types and their main representatives, advantages and disadvantages
5. AR / XR / MR
a. Augmented reality, views, approaches
b. Data visualization in AR
6. Use of VR in gaming, industry and other fields
a. What the individual techniques are suitable for
b. VR / AR in medicine, industry
c. Entertainment industry and VR

Seminar syllabus:
1. Introduction, history, motivation
2. Displaying techniques, construction of VR headset
3. Interaction in VR I.
4. Interaction in VR II.
5. AR / XR / MR
6. Use of VR in gaming, industry and other fields

Literature:
S. LaValle. Virtual reality, Cambridge University Press
T. Novacek, M. Jirina. Overview of controllers of user interface for virtual reality, PRESENCE: Virtual and Augmented Reality, MIT Press Direct

Requirements:
None

Informace o předmětu a výukové materiály naleznete na https://courses.fit.cvut.cz/NI-TVR/

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V Není
NI-ZI.2020 Knowledge Engineering V Není
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V Není
NI-TI.2020 Computer Science V Není
NI-TI.2023 Computer Science V Není
NI-NPVS.2020 Design and Programming of Embedded Systems V Není
NI-PSS.2020 Computer Systems and Networks V Není
NI-MI.2020 Managerial Informatics V Není
NI-SI.2020 Software Engineering (in Czech) V Není
NI-SP.2020 System Programming V Není
NI-WI.2020 Web Engineering V Není
NI-SP.2023 System Programming V Není


Page updated 25. 4. 2024, semester: Z,L/2023-4, Z/2019-20, Z/2024-5, L/2022-3, Z/2020-1, Z,L/2021-2, L/2020-1, Z/2022-3, L/2019-20, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška