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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

NI-PVR Advanced Virtual Reality Extent of teaching: 2P+1C
Instructor: Pauš P. Completion: KZ
Department: 18102 Credits: 4 Semester: Z

Annotation:
The course introduces advanced parts of the virtual reality. It is a continuation of the already running graphic objects, especially the creation of 3D models in Blender, and among other things, it introduces students to their application in virtual reality. Lectures will focus on virtual reality technology, its use in various applications and will also deal with creating applications in available 3D engines (mainly Unity3D). The course is freely connected with the subject VHS (virtual game worlds), students will be able to apply the knowledge gained in this subject in virtual reality, or directly create a complex game for VR.

Lecture syllabus:
1. Introduction to virtual reality and its history.
2. Available devices and VR technical solutions.
3. Available frameworks for VR application development.
4. VR application programming in Unity3D.
5. Unity3D for VR applications and advanced development methods I.
6. Unity3D for VR applications and advanced development methods II.
7. Application user interface.
8. 3D modeling and virtual reality.
9. Current commercial use of VR.
10. Capturing user interaction and methods of feedback.
11. Augmented reality.
12. Mathematics hidden in VR and AR.

Seminar syllabus:
1Assignment of term projects. 2Introduction to the headset installation, room setup, and controllers. 3Unity3D, new project, 3D object import, VR plugins import, application compilation. 4Modelling in Blender, textures, export to Unity3D. 5Object interaction, teleportation, basic interactive application. 6Term project check point. 7User interface (menu, buttons, textboxes), scripting in Unity3D. 8Complex scene (surfaces, trees). 9Object animation. 10Advanced scripting in Unity3D. 11Augmented reality application. 12Project presentation.

Literature:
The course lectures are based on the current available literature on VR. The practical lectures use Unity3D, currently one of the most widely used 3D engines, which is fully multiplatform, free for non-commercial or low-budget use.

Requirements:
None.

Předmět je ekvivalentní s MI-PVR
Tento předmět obsahově navazuje na bakalářský předmět Virtuální realita I https://courses.fit.cvut.cz/MI-PVR/

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V Není
NI-ZI.2020 Knowledge Engineering V Není
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V Není
NI-TI.2020 Computer Science V Není
NI-TI.2023 Computer Science V Není
NI-NPVS.2020 Design and Programming of Embedded Systems V Není
NI-PSS.2020 Computer Systems and Networks V Není
NI-MI.2020 Managerial Informatics V Není
NI-SI.2020 Software Engineering (in Czech) V Není
NI-SP.2020 System Programming V Není
NI-WI.2020 Web Engineering V Není
NI-SP.2023 System Programming V Není


Page updated 28. 3. 2024, semester: Z/2023-4, L/2019-20, L/2022-3, Z/2019-20, Z/2022-3, L/2020-1, L/2023-4, Z/2020-1, Z,L/2021-2, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška