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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

NI-APH Architecture of computer games Extent of teaching: 2P+1C
Instructor: Vesecký A. Completion: Z,ZK
Department: 18102 Credits: 4 Semester: Z

Annotation:
Students will gain a basic understanding of the various issues in the field of computer games development, especially from a technical point of view, but also from design and philosophical perspective. They will get a grasp of component-oriented and functional-oriented architecture, game mechanics, decision-making processes and base components that form an integral part of most games. They will also understand the basics of pathfinding, networking and scripting and apply them in practical exercises (labs). An important part of the course is an implementation of a simple game, with a strong focus on nontrivial game mechanics.

Lecture syllabus:
Lectures:
1. Introduction
2. Engines
3. Assets
4. Components
5. Patterns
6. Audio and sounds
7. Space
8. Physics
9. Graphics
10. Game AI 1
11. Multiplayer
12. Design

Seminar syllabus:
Program of the labs:
1. Introduction to the subject
2. Introduction to the environment
3. Architecture
4. Dynamics
5. Gaming AI
6. Multiplayer

Literature:
Literature:
1. Json Gregory, Game Engine Architecture (3rd ed.), 2018
2. Robert Nystrom, Game Programming Patterns, 2014
3. Van Verth, Essential Mathematics for Games and Interactive Applications, 2008
4. Mat Buckland, Programming Game AI by Example, 2005
5. Rogers Scott, Level Up! The Guide to Great Video Game Design 2nd Edition, 2014

Requirements:
Requirements: Basic knowledge of algorithms, linear algebra, graph theory and data structures at a level of bachelor degree. We will be using TypeScript. A slight introduction into the language is also a included in the course.

Předmět je ekvivalentní s MI-APH. Informace o předmětu a výukové materiály naleznete na https://aph.dodo.me

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V 3
NI-ZI.2020 Knowledge Engineering V 3
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V 3
NI-TI.2020 Computer Science V 3
NI-TI.2023 Computer Science V 3
NI-NPVS.2020 Design and Programming of Embedded Systems V 3
NI-PSS.2020 Computer Systems and Networks V 3
NI-MI.2020 Managerial Informatics V 3
NI-SI.2020 Software Engineering (in Czech) V 3
NI-SP.2020 System Programming V 3
NI-WI.2020 Web Engineering V 3
NI-SP.2023 System Programming V 3


Page updated 19. 4. 2024, semester: L/2020-1, L/2021-2, Z/2023-4, Z/2024-5, Z/2019-20, Z/2022-3, L/2019-20, L/2022-3, Z/2020-1, Z/2021-2, L/2023-4, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška