A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.
NI-PG1 Computer Grafics 1 Extent of teaching: 2P+1C Instructor: Richtr R. Completion: ZK Department: 18102 Credits: 4 Semester: L Annotation:
The course builds on graphic courses (mainly BI-PGA and BI-PGR) and the knowledge from these courses is deepened by state-of-the-art knowledge. The course is designed for those interested in advanced computer graphics. Students will gain practical knowledge with realistic texturing and raytracing methods. An integral part of the course is the study of scientific articles and their subsequent implementation. The course will be followed by a course PG2 supplementing the knowledge of PG1 on other areas and topics of computer graphics.
Lecture syllabus:
1. Introduction to the topic, continuity of previous graphic objects 2. Color spaces and models 3. Texture and material 4. BRDF 5. BTF 6. Approximative BTF models 7. Data structures for PG - top to bottom 8. Data structures for PG - bottom-up 9. Ray tracing 10. Ray tracing - advanced methods 11. Radiosity 12. Presentation of resulting renderings 13. Reserve Seminar syllabus:
1. Introduction, system of semestral works 2. Application of texture and material, differences. 3. Application of BRDF and BTF to the real scene 4. Data structures in PG 5. Selection of paper for semestral work 6. Presentation of selected DS Literature:
Requirements:
A highly recommended prerequisite is completion of the courses BI-PGA and BI-PGR.
Informace o předmětu a výukové materiály naleznete na https://courses.fit.cvut.cz/NI-PG1/
Tento předmět obsahově navazuje na bakalářský předmět Počítačová grafika.The course is also part of the following Study plans:
Page updated 25. 4. 2024, semester: Z,L/2023-4, Z/2019-20, Z/2024-5, L/2022-3, Z/2020-1, Z,L/2021-2, L/2020-1, Z/2022-3, L/2019-20, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška