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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

BI-BLE Blender Extent of teaching: 2P+2C
Instructor: Bařinka L. Completion: Z,ZK
Department: 18102 Credits: 4 Semester: L

Annotation:
The course extends knowledge of opensource program Blender from BI-MGA (Multimedia and Graphics Applications) course. It is intended for those interested in 3D graphics and animation. It offers a complete and practically oriented introduction to Blender environment. Students may continue to BI-PGA (Programming graphics applications) course.

Lecture syllabus:
1. Blender GUI, different modes, settings and customization, add-ons, basic tools, primitives, scene
2. Object transformations, coordinate systems, window environment customization, object/edit mode, mesh, object alignment, selections, camera and lights
3. Materials, global ilumination (GI), Cycles render
4. Texturing, texture mapping, texture painting
5. Modeling techniques, mesh editing, geometry and topology of model
6. Low-poly and high-poly modeling, baking of AO (ambient occlusion) and textures, sculpting
7. Postprocesing, Video editing
8. Motion/object/camera tracking
9. Particle systems, physics based modeling/animation
10. Animation subsystém
11. Python API, python scripting, scene internal represenation, operations with scene items and GUI
12. Animation nodes

Seminar syllabus:
1. Blender GUI, different modes, settings and customization, add-ons, basic tools, primitives, scene
2. Object transformations, coordinate systems, window environment customization, object/edit mode, mesh, object alignment, selections, camera and lights
3. Materials, global ilumination (GI), Cycles render
4. Texturing, texture mapping, texture painting
5. Modeling techniques, mesh editing, geometry and topology of model
6. Low-poly and high-poly modeling, baking of AO (ambient occlusion) and textures, sculpting
7. Postprocesing, Video editing
8. Motion/object/camera tracking
9. Particle systems, physics based modeling/animation
10. Animation subsystém
11. Python API, python scripting, scene internal represenation, operations with scene items and GUI
12. Animation nodes

Literature:
[1] Hess, D. Roland, Blender Foundations: The Essential Guide to Learning Blender 2.6, 1st Edition, 2010, ISBN: 978-0240814308
[2] Blain, John M., The Complete Guide to Blender Graphics: Computer Modeling and Animation, 1st Edition, 2012, ISBN: 978-1466517035

Requirements:
Basic knowledge in bitmap and vector computer graphics in a level of BI-MGA course.

Informace o předmětu a výukové materiály naleznete na https://courses.fit.cvut.cz/BI-BLE/

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V Není
NI-ZI.2020 Knowledge Engineering V Není
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V Není
NI-TI.2020 Computer Science V Není
NI-TI.2023 Computer Science V Není
NI-NPVS.2020 Design and Programming of Embedded Systems V Není
NI-PSS.2020 Computer Systems and Networks V Není
NI-MI.2020 Managerial Informatics V Není
NI-SI.2020 Software Engineering (in Czech) V Není
NI-SP.2020 System Programming V Není
NI-WI.2020 Web Engineering V Není
NI-SP.2023 System Programming V Není
BI-SPOL.2015 Unspecified Branch/Specialisation of Study V Není
BI-WSI-PG.2015 Web and Software Engineering V Není
BI-WSI-WI.2015 Web and Software Engineering V Není
BI-WSI-SI.2015 Web and Software Engineering V Není
BI-ISM.2015 Information Systems and Management V Není
BI-ZI.2018 Knowledge Engineering V Není
BI-PI.2015 Computer engineering V Není
BI-TI.2015 Computer Science V Není
BI-BIT.2015 Computer Security and Information technology V Není
BI-SPOL.21 Unspecified Branch/Specialisation of Study V Není
BI-PI.21 Computer Engineering 2021 (in Czech) V Není
BI-PG.21 Computer Graphics 2021 (in Czech) V Není
BI-MI.21 Business Informatics 2021 (In Czech) V Není
BI-IB.21 Information Security 2021 (in Czech) V Není
BI-PS.21 Computer Networks and Internet 2021 (in Czech) V Není
BI-PV.21 Computer Systems and Virtualization 2021 (in Czech) V Není
BI-SI.21 Software Engineering 2021 (in Czech) V Není
BI-TI.21 Computer Science 2021 (in Czech) V Není
BI-UI.21 Artificial Intelligence 2021 (in Czech) V Není
BI-WI.21 Web Engineering 2021 (in Czech) V Není


Page updated 20. 4. 2024, semester: L/2023-4, L/2020-1, L/2022-3, L/2021-2, Z/2019-20, Z/2022-3, Z/2020-1, Z/2023-4, L/2019-20, Z/2021-2, Z/2024-5, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška