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A course is the basic teaching unit, it's design as a medium for a student to acquire comprehensive knowledge and skills indispensable in the given field. A course guarantor is responsible for the factual content of the course.
For each course, there is a department responsible for the course organisation. A person responsible for timetabling for a given department sets a time schedule of teaching and for each class, s/he assigns an instructor and/or an examiner.
Expected time consumption of the course is expressed by a course attribute extent of teaching. For example, extent = 2 +2 indicates two teaching hours of lectures and two teaching hours of seminar (lab) per week.
At the end of each semester, the course instructor has to evaluate the extent to which a student has acquired the expected knowledge and skills. The type of this evaluation is indicated by the attribute completion. So, a course can be completed by just an assessment ('pouze zápočet'), by a graded assessment ('klasifikovaný zápočet'), or by just an examination ('pouze zkouška') or by an assessment and examination ('zápočet a zkouška') .
The difficulty of a given course is evaluated by the amount of ECTS credits.
The course is in session (cf. teaching is going on) during a semester. Each course is offered either in the winter ('zimní') or summer ('letní') semester of an academic year. Exceptionally, a course might be offered in both semesters.
The subject matter of a course is described in various texts.

BI-VHS.21 Virtual game worlds Extent of teaching: 2P+2C
Instructor: Richtr R. Completion: Z,ZK
Department: 18102 Credits: 5 Semester: Z

Annotation:
In the course students learn methods to create a complex virtual world. It is a follow-up course of basic courses of the PG specialization (BIE-MGA, BIE-PGR). Students gain knowledge of the theory of game design, of principles of writing dialogues and characters in order to create a functional virtual world. Within the labs they get practical skills within team development work on the semester project.

Lecture syllabus:
1. Scene and its representation.
2. Interaction and modality in a virtual scene.
3. World with an avatar and without it.
4. [2] Natural world dynamics.
6. Natural activity cycles.
7. Dialogues and scenarios.
8. The inner logic and rules of a virtual world.
9. Non-user persons in a virtual world.
10. More complex structures.
11. The whole virtual world storyline.
12. [2] Virtual Reality.

Seminar syllabus:
1semestral work assignment 2team role assignment 3Basic graphics engines, virtual world, objects and interactions 4checkpoint (static world) 5World and objects dynamics 6checkpoint (dynamic world) 7Storylines, dialogs, NPCs 8Complex virtual world 9checkpoint (NPC, dialogs) 10Unity VR (static world) 11Unity VR (dynamic world) 12project presentation

Literature:
1. Salen K., Zimmerman E. : Rules of play: Game design fundamentals. The MIT Press, 2003. ISBN 978-0262240451.
2. Fullerton T. : Game design workshop: a playcentric approach to creating innovative games. CRC press, 2014. ISBN 978-0082560397.
3. Wisessing P., Dingliana J., McDonnell R. : Perception of lighting and shading for animated virtual characters. ACM, 2016. ISBN 978-1450343831.
4. Cao C., Wu H., Weng Y., Shao T., Zhou K. : Real-time facial animation with image-based dynamic avatars.ACM, 2016. ISBN 978-1450342797.
5. Schell, J. : The Art of Game Design: A Book of Lenses. A. K. Peters, Ltd., 2014. ISBN 978-1466598645.

Requirements:
BI-MGA, BI-PGR, or BI-BLE (recommended, not mandatory)

Informace o předmětu a výukové materiály naleznete na https://courses.fit.cvut.cz/BI-VHS/
Na tento předmět navazuje v magisterském studiu předmět Architektura počítačových her.

The course is also part of the following Study plans:
Study Plan Study Branch/Specialization Role Recommended semester
NI-PB.2020 Computer Security V Není
NI-ZI.2020 Knowledge Engineering V Není
NI-SPOL.2020 Unspecified Branch/Specialisation of Study V Není
NI-TI.2020 Computer Science V Není
NI-TI.2023 Computer Science V Není
NI-NPVS.2020 Design and Programming of Embedded Systems V Není
NI-PSS.2020 Computer Systems and Networks V Není
NI-MI.2020 Managerial Informatics V Není
NI-SI.2020 Software Engineering (in Czech) V Není
NI-SP.2020 System Programming V Není
NI-WI.2020 Web Engineering V Není
NI-SP.2023 System Programming V Není
BI-PG.21 Computer Graphics 2021 (in Czech) PV 5


Page updated 19. 4. 2024, semester: L/2020-1, L/2021-2, Z/2023-4, Z/2024-5, Z/2019-20, Z/2022-3, L/2019-20, L/2022-3, Z/2020-1, Z/2021-2, L/2023-4, Send comments to the content presented here to Administrator of study plans Design and implementation: J. Novák, I. Halaška